Hi all!
I have started porting my sound visualisation program "fische" to XBMC. There's a first screenshot at http://26elf.at.
However, there's one question that immediately arises: how can I get a higher framerate?
CPU is at 12 percent, framerate around 10 per second, no (intentional) delays in my code
idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-01-16 01:00
Post: #1
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topfs2
Team-XBMC Developer Joined: Dec 2007 Reputation: 8 |
2011-01-16 01:18
Post: #2
Impossible to answer that without the code and the hardware and OS you are developing it on/for.
I'd suggest reading up on optmization tricks for OpenGL / DirectX / OpenGLES If you have problems please read this before posting Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() "Well Im gonna download the code and look at it a bit but I'm certainly not a really good C/C++ programer but I'd help as much as I can, I mostly write in C#." |
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jme
Junior Member Joined: Feb 2005 Reputation: 0 Location: Sweden |
2011-01-16 12:20
Post: #3
Looks nice!
Do you have a multicore cpu? 12% might not seem like much but if you have 8 cores or 4 cores with hyper threading enabled your actually maxing your cpu in a single threaded application. So you need to do cpu optimization or add support for multithreading. If cpu doesnt seem to be a problem. Try disabling your blending. Does that have a high impact on the frame rate. Blending is very slow so it might and you seem to do a lot of it. Then you can try to disable other parts of the visualizer one at a time and see how the frame rate changes to pinpoint the cause. But looking though some GPU optimization guides is a good idea since there can be a lot of different bottlenecks (pixelshader, vertexshader, fillrate, texture bandwidth to name just a few). Nvidia has some good tools for it if you have a nvidia card. Not sure how well they work in XBMC though. Current project Plane9 a 3d music visualizer/sound responsive screensaver. Author of the planestate, matrix trails, asteroids and ping pong xbmc screensavers. |
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-01-16 13:43
Post: #4
Thanks you for your advice. All CPU intensive operations are multi-threaded (i.e. 4 threads on my 4-core CPU). I will be looking into OpenGL optimisations.
Here's the code that matters: Code: glEnable (GL_BLEND); |
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-01-16 13:47
Post: #5
Disregard all after good morning...
The bad frame rates were caused by pulseaudio running. Works flawlessly without. |
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crash123
Senior Member Joined: Oct 2008 Reputation: 0 Location: New Plymouth, New Zealand |
2011-01-17 03:19
Post: #6
Looks good. Keep up the good work, i'm looking forward to it.
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 81 |
2011-01-17 10:28
Post: #7
neat. looks like it's just a quad so maybe some helpful chaps in here can port to dx as well..
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-01-17 15:02
Post: #8
spiff Wrote:neat. looks like it's just a quad so maybe some helpful chaps in here can port to dx as well.. Shouldn't be any problem at all. Just a textured rectangle, nothing else. |
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-01-17 15:03
Post: #9
I noticed the "SetSetting" function never gets called - is this normal (and if so, what do I do instead to let the user choose parameters) or have I missed something?
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idefixs
Junior Member Posts: 33 Joined: Jan 2011 Reputation: 0 Location: Austria |
2011-01-17 17:17
Post: #10
I have posted some more screenshots at 26elf.at
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