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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version

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- Angelscry - 2011-10-24

hentai23 Wrote:you know angel i think hes doing the same as ive done use 1 launcher per game xD, if you have dont worry i did that in the beginning myself , rofl xD, thou if youre a hardcore comicuser like me with 1000 of launchers one for each series in youre seperately created adv just for comics then yeah i get youre point auto adding items for 1000 and more launchers could come in handy , just like i mentioned the autoscanning folders and making them into launchers would be awesome!!!
Folder filenames or folders/sub-folders structures is not enough to define a launcher. You will always have to modify the automatically created launchers to select or set right series/game/system platform information.

hentai23 Wrote:oh btw angel what about the latest comicvine update did you integrate it into youre srapper, since ive used comicrack to scrape all the metadata from comicvine and rename every comic to theyre official names including year , issue etc
Which update are you talking about?? Actually my todo list is empty concerning ComicVine scraper, and the last Advanced Launcher version containing a ComicVine scraper was version 1.6.1 : http://www.gwenael.org/forum/viewtopic.php?id=168

hentai23 Wrote:now the problem is comicvine in comicrack pics them up with the correct thumbnails perfectly , but if i scan them in my specialy created adv for comics with comicvine, my series launcher that ive created ,like half of the thumbnails are missing that i otherwise would get in comicrack and like 1/4th of em is having incorrect thumbnails and names added to them -.-', what to do?
Comicvine scraper is really far to be 100% accurate for results. Do you have some example of comic filenames returning wrong thumbnail images? BTW, if you already have scraped the comic cover images with ComicRack, why do you need to scrap them again? You cannot re-use them?


- hentai23 - 2011-10-24

i have nooooo idea bro xD...seriously all i know is this is what i get with comicrack and about comic filenames well heres a couple examples :



The Darkness 078 #1600 (2009)

Darkness - Regicide #79

the darkness #36

etc etc



http://s1033.photobucket.com/albums/a413/breakdown23/?action=view&current=comics.png


had comicrack use the metadata info to rename the comics its a included feature pretty cool and much neede too if you ask me , but no thumbnails have been downloaded atleast not into the comics series emselfes thou as you can see it shows all correct thumbs ...hmmmm.....


- Angelscry - 2011-10-24

hentai23 Wrote:i have nooooo idea bro xD...seriously all i know is this is what i get with comicrack and about comic filenames well heres a couple examples :



The Darkness 078 #1600 (2009)

Darkness - Regicide #79

the darkness #36

etc etc



http://s1033.photobucket.com/albums/a413/breakdown23/?action=view&current=comics.png


had comicrack use the metadata info to rename the comics its a included feature pretty cool and much neede too if you ask me , but no thumbnails have been downloaded atleast not into the comics series emselfes thou as you can see it shows all correct thumbs ...hmmmm.....
Seems that is not working because your filenames are not correct and are not homogeneous.

The Darkness 078 #1600 (2009) :
Why do you have "#1600" into the title? Does is have a signification? It is a special issue? Also release year information is not necessary.
Correct filename is : The Darkness #78 (http://www.comicvine.com/the-darkness-crooked-conclusion-brought-to-light/37-163262/)

Darkness - Regicide #79 :
Real title of this issue is "Regicide Prologue". BTW, title information is not necessary.
Correct filename is : The Darkness #79 (http://www.comicvine.com/the-darkness-regicide-prologue-pros-cons/37-166961/)

the darkness #36 must work....Oo

If ComicRack do not download the covers, from where they come? Does it extract them automatically from the comics files? Does the metadata info are also contained into the .cbr or .cbz files? Huh Could be another way to get the information. Make a scraper based on ComicRack metadata and cover ressources. Will be also more simple : manage comics with ComicRack, import info from ComicRack into Advanced Launcher. Is there an option into ComicRack to export comic database informations (nfo files, covers, etc...)?


- hentai23 - 2011-10-24

hell i wish id know thats a good question check it out you know where to download it it comes with most scripts preinstalled and comicvine scrapper should be installed too or just dowload it off of this site this is the latest comicvine scrapper script

http://code.google.com/p/comic-vine-scraper/downloads/detail?name=ComicVineScraper-1.0.47.crplugin&can=2&q=



thou i suspect comicvine having done all this id have to add another fresh comic series to actually retest this you can try this too add a new series to a fresh library in comicrack and see if you get any thumbs if not then yes comicvine per comicrack added all the thumbs...hmmmmm.....

oh and there all cbr and cbz files and they all have theyre covers...

and yes theres a reason why the files are names like they are in order to sort them from issue to issue if id simply name them like you said darkness #69 instead of darkness vol 7 #69 itd be chaos , in a matter of fact a bro worked long and hard to sort them the way they is , i just renamed them per metadata that was scraped from comicvine with comicrack


as far as i know comicvine downloads the details into the comicbooks emselfs aka metadata and well not much more to be added since you already have the covers if there would be a possiblity as you said ...now that would be revolutionary and awesome!!! making all our lives easier and getting that perfect collection to diplay in adv, all in all comicvine sux ballz anyhow lets be honest here


update: just confirmed that the thumbs get auto added when i add my comics to the library in comicrack hmmmm.....

if there would be a way to simply scan the cover art of every cbz / cbr file that would solve our problems and if its possible in comicrack it should be possible for adv, you wouldnt need to use a database to get the thumbs since you already have the thumb aka the cover art contained in every cbz/cbr file, and you could import the second image as fanart , since every comic is usually ordered numerical meaning first coverart , then intro art , and then the story etc etc. this would be THE solution !!!! no more headaches!!!

thus keeping the foldernames intact in the view in adv , no accidental wrong renames etc , this would be the best way ....shouldve thought about this in the first place -.-'


well i removed the years from all of them atleast now they all look like :

the darkness #93 etc


- Haze - 2011-10-25

Angelscry Wrote:This error message may occurs because you have an incompatibility between XBMC and Super Street Fighter 4 which run on your system at the same time. I'm suspecting XBMC using a Direct3D resources and not allowing Super Street Fighter 4 to use it... generating an error.

What you can to try first, is look if there is a way into Super Street Fighter 4 to use another video rendering engine than Direct3D to avoid this incompatibility.

If it is not possible, for this specific game, you can create a small .bat script (like here : http://www.gwenael.org/forum/viewtopic.php?id=6) that will close XBMC before starting Super Street Fighter 4.

fr500 Wrote:Are you running XBMC in a fullscreen windows? if not... do it, works fine here

Thank for reply

i don't find solution for use another video rendering engine for SFIV
i'll try the .bat script when i come back home.

When i run xbmc in fullscreen windows, it work fine but i have sluttering in my movies


- hentai23 - 2011-10-27

he has sluttering in his movies , lol , well then turn of the porn ...roflmao xD


- musera - 2011-10-28

just trying to setup advanced launcher to launch PSX games using ePSXe. This itself isn't a problem but I wish to launch every game with its own memory card. My directory setup looks like this:

<drive>:\Roms\PSX\<gameName>\<gameName>\<gameName>.iso
<drive>:\Roms\PSX\<gameName>\<gameName>\memcard.mcr

Note that the memory card is always named "memcard.mcr". So in advanced launcher I've set it up to launch with the following parameters:
-nogui -loadiso "%rom%" -loadmemc0 "%rompath%\memcard.mcr"

Problem is that it never finds the memory card. I'm sure I'm doing something small and dumb but haven't figured out what while playing around, anyone know the correct setup of the switches for this?


- Angelscry - 2011-10-28

musera Wrote:just trying to setup advanced launcher to launch PSX games using ePSXe. This itself isn't a problem but I wish to launch every game with its own memory card. My directory setup looks like this:

<drive>:\Roms\PSX\<gameName>\<gameName>\<gameName>.iso
<drive>:\Roms\PSX\<gameName>\<gameName>\memcard.mcr

Note that the memory card is always named "memcard.mcr". So in advanced launcher I've set it up to launch with the following parameters:
-nogui -loadiso "%rom%" -loadmemc0 "%rompath%\memcard.mcr"

Problem is that it never finds the memory card. I'm sure I'm doing something small and dumb but haven't figured out what while playing around, anyone know the correct setup of the switches for this?

Before enter this command line into Advanced Launcher, do you have checked if this ont is working correctly out of XBMC. For example, if you start cmd.exe from Windows and than enter this command line :

Code:
"C:\Program Files\epsxe1.7.1\epsxe.exe" -nogui -loadiso "<drive>:\Roms\PSX\<gameName>\<gameName>\<gameName>.iso" -loadmemc0 "<drive>:\Roms\PSX\<gameName>\<gameName>\memcard.mcr"
does the game start correctly with the memcard?


- musera - 2011-10-28

Angelscry Wrote:Before enter this command line into Advanced Launcher, do you have checked if this ont is working correctly out of XBMC. For example, if you start cmd.exe from Windows and than enter this command line :

Code:
"C:\Program Files\epsxe1.7.1\epsxe.exe" -nogui -loadiso "<drive>:\Roms\PSX\<gameName>\<gameName>\<gameName>.iso" -loadmemc0 "<drive>:\Roms\PSX\<gameName>\<gameName>\memcard.mcr"
does the game start correctly with the memcard?

Oops forgot to mention having done that in the last post Blush Works perfectly.

Edit:

I'm out of ideas how to get this working. Tried everything I can think of but got nowhere. The only explanation I can think of is that for some reason the specified memory card path is incorrect but can't confirm that unless I could see the command being sent to ePSX.


- Angelscry - 2011-10-28

musera Wrote:Oops forgot to mention having done that in the last post Blush Works perfectly.
According to your path form (<drive>:\Roms\PSX\<gameName>\<gameName>\<gameName>) seems that you are using sub-folders for your games and recursive scanning option of Advanced Launcher. That could be the problem because %rompath% is not returning the path of each rom (<drive>:\Roms\PSX\<gameName>\<gameName>\<gameName>) but the path of the parent roms folder (<drive>:\Roms\PSX\) defined during the launcher creation. I'm pretty sure that it is the problem (I need to see the content of your launcher.xml file to confirm).

Actually I did not see a simple way to correct this. Simple way will be for me to add another parameter tags into advanced launcher that will return the real rom path (<drive>:\Roms\PSX\<gameName>\<gameName>\<gameName>). I will try to release an updated version of Advanced Launcher during the week-end with this new feature.


- Angelscry - 2011-10-28

I think I will modify the actual definition of the %rompath% parameter tag and add a new one :
  • %rompath% : will define current directory path of each rom file.
  • %romspath% : will define the parent directory path (defined into launcher) of all the rom files.
Thank you musera for the feedback.


- musera - 2011-10-28

Just tested and your right about the reason. Fortunately for now I was only after one game, so I can set it up for that until you get that update out.

Thanks a lot for your help and the great program.


Version 1.6.4 - Angelscry - 2011-10-29

Version 1.6.4 : This new version of Advanced launcher bring a new command line parameter tag : %romspath%. This tag replace the previous %rompath% tag and will correspond to the roms path directory indicated during the launcher creation. Since Advanced Launcher support subfolders recursive scan, in the cases sub-folder where used, it was not possible to pass the real romfile folders as parameter. It is now fixed by the new %rompath% parameter. To resume, now :
  • %rompath% will define current directory path of each rom file.
  • and %romspath% will define the parent directory path (defined into launcher) of all the rom files.
So, If you use files launchers using recursive subfolders, and if you are using the %rompath% parameter, think to adjust it if necessary. This new version of Advanced Launcher, fix the .nfo files import/export option for RCB addon compatibility. Now, you will normally be able to export .nfo files from Advanced Launcher and use them into RCB addon. You will be also able to export .nfo files from RCB addon and use them into Advanced Launcher.

ChangeLog:
  • Add %romspath% parameter tag.
  • Modify %rompath% attribution parameter tag.
  • Fix .nfo import/export option for RCB compatibility.



- musera - 2011-10-29

Just tested it and it works beautifully.

Thanks a lot.


- Andy L - 2011-10-30

Angelscry Wrote:Ok, your launchers.xml file looks correct for me. Now questions :
  • Does your local files are located into the C:\Program Files\MAME\roms\ directory?
  • Do you have indicated the same rompath into the mame.ini file?
  • After creating MAME launcher, do you have selected the Scan for new items option into the launcher Add Items menu? Roms are not added automatically after launcher creation.

The ROM path in my mame.ini file was incorrect - changed that and it seems to be working OK now! Thanks again for your help Smile