2008-09-30, 23:21
I know this would be quite a daunting task but the iPhone is all the rage right now, if a good port of XBMC was made for iPhone, it could promote the other platforms even more.
Gamester17 Wrote:Even if the iPhone SDK supported it you would still have to port XBMC to ARM with OpenGL ES rendering first, see:
http://forum.xbmc.org/showthread.php?tid=35139
and
http://forum.xbmc.org/showthread.php?tid=36711
Remember that XBMC is dependent on many third-party libraries that would all also have to be ported as well.
Even you did that all it is questionable if the iPhone/iPod CPU and GPU would be up to render XBMC GUI smoothly.
PS! It would be much smarter to first port XBMC to something like the Beagle Board before even attempting it.
rnwb Wrote:Has there been any discussion regarding XBMC on dual screen setups, with controls/menu on one screen and visuals/video on the other?
Think about it...
lewis.donofrio Wrote:Anyone inclined to recompile xbmc for the iphone. With all the python scripts and such for the iphone this would be a killer app if you asked me.