What should I plug into PC in order for them to be available?
I could borrow them from Confluence (and I will if I must), but they won't fit with the rest of skin.
pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2011-11-23 16:56
Post: #1
I'm missing 2 new xmls for peripherals and was wondering how could I test them out.
What should I plug into PC in order for them to be available? I could borrow them from Confluence (and I will if I must), but they won't fit with the rest of skin. |
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KRKA01
Member Posts: 90 Joined: Sep 2011 Reputation: 0 Location: Stockholm, Sweden |
2011-11-23 20:05
Post: #2
You need one of this installed otherwise the peripheral option will be greyed out.
http://xbmc.org/natethomas/2011/11/01/th...he-future/ Stoli (Neon skin) borrowed them fron Confluence, just to get the options into the Neon skin and stated that he will probably customize them when he have the time. |
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Jeroen
Skilled Skinner Joined: Feb 2008 Reputation: 4 Location: The Netherlands |
2011-11-23 20:09
Post: #3
Would be nice if we could somehow create a dummy/fake device so that we don't have to skin it "blind".
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2011-11-23 20:36
Post: #4
Couldn't they have used existing dialogs?
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Sharpe
Skilled Skinner Joined: Jul 2006 Reputation: 12 Location: North West England |
2011-11-23 21:47
Post: #5
You can sort of see how it looks by adding something like these controls to your keymap.xml;
Code: <F7>ActivateWindow(10149)</F7>That way pressing F7 or F8 activate the dialogs (which are still blank of course but give you an idea for backgrounds and so on). |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2011-11-23 21:54
Post: #6
Jeroen Wrote:Would be nice if we could somehow create a dummy/fake device so that we don't have to skin it "blind". you can replace peripherals.xml with this one: https://github.com/xbmc/xbmc/blob/034236...herals.xml it'll make any usb device show up. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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Jeroen
Skilled Skinner Joined: Feb 2008 Reputation: 4 Location: The Netherlands |
2011-11-23 22:24
Post: #7
ronie Wrote:you can replace peripherals.xml with this one: Cheers, but it doesn't seem to work for me. The peripheral settings option in system settings stays disabled. I restarted XBMC. Using the keymap to open the dialogs helps, but of course most of the controls aren't visible without a device. |
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pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2011-11-24 01:29
Post: #8
Well, if it's used just for that and there's no easy way to test the skinning than I guess the users can switch to Confluence for setting it up.
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2011-11-24 04:01
Post: #9
If you try a build from a month ago that xml ronie posted should work because its been changed later to disable the setting if no valid devices are found
Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2011-11-24 04:13
Post: #10
Just for reference this is how they look in confluence It really shouldn't be too hard to make them semi decent blind if you can read skin.xml proper
DialogPeripheralManager.xml http://img408.imageshack.us/img408/1405/...ot042h.png DialogPeripheralSettings.xml http://img507.imageshack.us/img507/258/s...ot043c.png But yeah its not a great way to do it Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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